![]() GuiScrollingList(Minecraft, int, int, int, int, int, int) Use constructor with the format argument. ![]() interactWithTank(ItemStack, EntityPlayer, IFluidHandler, EnumFacing) getWeakPower(IBlockState, IBlockAccess, BlockPos, EnumFacing) getStrongPower(IBlockState, IBlockAccess, BlockPos, EnumFacing) getSelectedBoundingBox(IBlockState, World, BlockPos) getPlayerRelativeBlockHardness(IBlockState, EntityPlayer, World, BlockPos) getPackedLightmapCoords(IBlockState, IBlockAccess, BlockPos) getItemAttributeModifiers(EntityEquipmentSlot) getComparatorInputOverride(IBlockState, World, BlockPos) getCollisionBoundingBox(IBlockState, World, BlockPos) getBoundingBox(IBlockState, IBlockAccess, BlockPos) getBlockHardness(IBlockState, World, BlockPos) getAmbientOcclusionLightValue(IBlockState) getActualState(IBlockState, IBlockAccess, BlockPos) GuiScrollingList.func_27260_a(int, int, Tessellator) GuiScrollingList.func_27259_a(boolean, int) eventReceived(IBlockState, World, BlockPos, int, int) (ResourceLocation, Class, ResourceLocation, int, int, boolean, IForgeRegistry.AddCallback, IForgeRegistry.ClearCallback, IForgeRegistry.CreateCallback, IForgeRegistry.SubstitutionCallback) (ResourceLocation, Class, ResourceLocation, int, int, boolean, IForgeRegistry.AddCallback, IForgeRegistry.ClearCallback, IForgeRegistry.CreateCallback) collisionRayTrace(IBlockState, World, BlockPos, Vec3d, Vec3d) New method with state sensitivity: Block.canRenderInLayer(IBlockState, BlockRenderLayer) addCollisionBoxToList(IBlockState, World, BlockPos, AxisAlignedBB, List, Entity) Deprecated Methods Method and Description.Deprecated Fields Field and Description.
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